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# 5 15-08-2006 , 04:42 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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Re: transfer uv's problems

Originally posted by Sil-Valeor
becuse it is a one single object and I don't want to break it into two. So how would I to that (I think you cou say I want to mirror uv's from right to left side)?

Tnx!

the only way to do that without breaking the model in 2,

would be to first duplicate the model,
the take the duplicate, break that into 2 delete the side without the UV,
keep the side with the UVs, then mirror duplicate that half,

then flip the UVsof the mirror duplicate in the poly uv tools set.
then merge the 2 halfs, sew the border uv edges,

then transfer the uv coordinates onto the original mesh.
it should work. unless maya acts funny about vertex ordering. but i doubt it will in this case. .


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