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# 6 27-08-2006 , 05:40 AM
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Join Date: Dec 2004
Posts: 33

Originally posted by NeoStrider
perhaps use a point light instead? it in all 6 directions and therefore creates 6 depth maps if you use depth map shadows, so it's kinda expensive render-wise... but i believe it does the same thing.

Actually, I don't think ambient lights cast any shadows (err assuming you set the "ambient shade" attribute to 0) I think?

Not a big deal though, just wondering if it was possible.

Thanks!