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# 5 15-09-2006 , 12:38 PM
Registered User
Join Date: Aug 2006
Location: Calgary, Alberta, Canada
Posts: 18
I'm another day from finishing the head. The edges that go nowhere are going to be the hairline. I've always quaded everything as much as i can and rest assured this will be quaded. I was even stupid enough to quad out my first car and make it one entire connected surface. Guess that habbit is hard to break.

I'm aiming for 5000 faces max.

I was told quading really doesn't matter so much unless you're going to animate something? If you look at the vast majority of models made with sub-d's it's a mess unless you convert it to poly's and choose the bzillion poly conversion?

Anyone have any good suggestions for the body and style of the charecter? What haven't you seen and what would you like to see if you were in the industry?

Thanks for the comments, keep em commin.

www.BrandonGBaxter.com


Last edited by Dreamstate; 15-09-2006 at 12:47 PM.