well if all of your objects are as well named as your example (boid_38 matches mackerel_anim38), the something like this should work
int $counter=1;
int $numObjs=38;
string $boid = "boid_1";
string $mackerel = "mackerel_anim1";
while ($counter <=$numObjs)
{
$boid = ("boid_"+$counter);
$mackerel = ("mackerel_anim"+$counter);
pointConstraint -offset 0 0 0 -weight 1 ($boid ) ($mackerel);
$counter += 1;
}
I have not had time to test the code but it should work. Gotta run. I hope this helped.
-dann
note: just tested it and it works fine. Just make sure you set the $numObjs variable to the number of boid objects in your scene.
Last edited by Dann; 28-10-2006 at 09:40 AM.