Ok, I see what you're saying. I beveled the corner edges of a flattened cube so it looks kind of like a 3d movie screen. The problem is trying to do a closed sweep around it. The best way to explain it would be similar to a extruding something based on a profile curve in NURBS, like having a circle and extruding it along a curve to form a tube. In this case, I want to use the outside edges of the poly cube to be the path and a drawn cross-section on top of it to sweep around it. Is this possible or am I going to have to go a different route? Thanks for the bevel tips, btw and the info on posting inline images. That's good to know.