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# 4 28-11-2006 , 07:13 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
what are you importing into? that program might not be able to figure that out (because all objects in maya are 'double sided' by default - you'll find that in render stats in the attribute editor, but since it's a rendering variable i don't think it would help after being exported)

also try looking in your help files for 'double sided shaded surfaces'... it creates a two-sided texture, and that might help as well.


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