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# 9 28-11-2006 , 08:30 PM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Is there any way I can check that double sided normals are on in maya, as it's when I export it into a directx viewer thats when i have the issues.

With the moving of a rigged character, is it possible to scale the character? The problem is Ihave already created an animation cycle for it, would this cause an issue?


If you believe in telekinesis, raise my right hand.