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# 10 28-11-2006 , 11:25 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
That has nothing to do with it, this isnt a shader based problem, check the preferences under modelling it sounds like you have create single sided geometry ticked.

With the first problem you must have bones selected on the picking mask.

when you deling with modelling either go in component (F8)mode or turn off objects which have pick priority such as bones... look on your status line.