Thread: Maya VS. 3Dsmax
View Single Post
# 52 04-12-2006 , 07:12 AM
severinianthony's Avatar
Registered User
Join Date: May 2005
Location: United States
Posts: 513

Originally posted by tweetytunes
I know alot of people are put off by mayas 8 "Max-like" poloygon modlering but just figured a way on how to turn that off. I`m now liking the few changes they have made. But heres hoping thats the last of the max like changes they make.

Aye, I'm really iffy about the click-and-drag to make a box thing, for example...

I like how if you create it "offset" from the center, Maya calculates where the center of the object is, and you can reset the translates to "0" to center it in the world, but I really don't like how it's considered to be at a scale of "1, 1, 1" no matter how you make it...even if you box looks like its "2, 5, 800"...!