Problem with crawling skin. Gaaah.
Hi,
I'd really appreciate it if someone could explain to me what I'm doing wrong with my rendered scenes. The problem is that in all of the scenes I render with moving characters in, the skin of the character doesn't seem to stay where it should, and gives a 'rippled' or flickering effect.
I've uploaded some test clips of what I mean. In these clips, I used a 'mosaic' type shader on a polygon mesh, and the skin doesn't seem to be permenantly fixed to the characters body.
examples:
https://www.vernedaflexing.com/render...es/example.mp4
https://www.vernedaflexing.com/render...s/example2.mp4
Any ideas how I can fix this problem?