Nice Work, Bob is cool.
I would bring the base of the nose in to match the thinkness of the tip and use a nice Bump map to simulate the sponge effect. Displacement would be better, but will take forever to get right and render. Also I agree about the hand they are to square near the wrist.
Chris (formerly R@nSiD)
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Winner SM VFX Challenge 1

3rd Place SM SteamPunk Challenge (May 2007)