Gsters answer is the way I would do it too.
In Photoshop I normaly just create a folder called ColorMap and one called BumpMap and use Photoshops layers to blend together the look I want having all the colour map layers in the ColorMap Folder and the bump maps in the BumpMap folder (strange that - eh!!).
Once that's done I use Maya s PSD file format and I can then apply the texture to the shader and map each folder to each relevant node using one file and one 2d Placement Tool. Then any ammendments I do, in Photoshop, can be seen almost instantly in Maya. Check out this tute from DT on the use of Photoshops PSD Node and Maya...
https://www.digitaltutors.com/chit_ch...ight=Photoshop
https://www.digitaltutors.com/chit_ch...ight=Photoshop
QT 7 is required to view these.
Also Kurts UV texturing Tutorial on the low poly game character covers the use of Maya and Photoshop.
Chris (formerly R@nSiD)
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Winner SM VFX Challenge 1

3rd Place SM SteamPunk Challenge (May 2007)