Thread: ***TOPOLOGY***
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# 14 02-01-2007 , 10:51 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287


Ive attached a diagram of different types of quad possibilties. Obviously the first one is the desired one but sometimes you have to bite the bullet and go a different route. The second and third option work well in a manner of areas, obviously not overly desirable where deforming of the mesh is concerned but as I said sometime you gotta bite the bullet, and lastly the 5 sided poly, again not one for deforming areas (preferably) although it can be, but use sparingly, ideal for terminating edges when you dont want to add even more geometry.


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