Thread: ***TOPOLOGY***
View Single Post
Old 02-01-2007, 09:51 PM   #14
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default CONSIDER YOUR QUAD OPTIONS

Ive attached a diagram of different types of quad possibilties. Obviously the first one is the desired one but sometimes you have to bite the bullet and go a different route. The second and third option work well in a manner of areas, obviously not overly desirable where deforming of the mesh is concerned but as I said sometime you gotta bite the bullet, and lastly the 5 sided poly, again not one for deforming areas (preferably) although it can be, but use sparingly, ideal for terminating edges when you dont want to add even more geometry.

Jay
Attached Thumbnails
Click image for larger version

Name:	quadqg3.jpg
Views:	879
Size:	28.0 KB
ID:	55703  
Jay is offline   Reply With Quote
The Following User Says Thank You to Jay For This Useful Post:
mike88 (25-08-2012)