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# 7 14-02-2007 , 12:37 AM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
Posts: 313

Now I remember...

I seem to recall seeing this problem discussed before, though I'll be stuffed if I can remember who by or what the thread was called.

But, aaanyway -

So, you create a subdiv object then right-click and select "polygon" from the marking menu. This gives you the poly cage that can make it much easier to work with, right?

You work with this poly cage for a while then if you right click, and select "standard" (which is where the "polygon" option was) the cage dissapears. cool, normal behaviour.


The problem occurs when you delete the history of the object while you're still in poly-mode. If you do this, then when you right-click and select "standard", nothing happens!! The cage doesn't dissapear anymore and you're left with your shaped subd object with the cage surrounding it. You think, "hmmm, that's a bit weird, oh well" and continue. When you go to apply a material to the object, it gets applied to the cage as well, and obscures the object you'd been working on. At about this time, you're really perplexed. user added image

Well, fear not - there is a way to fix this :attn:
You need to open up the hypergraph. With your object selected, hit the icon with the yellow rectangle on the left and two grey rectangles to the right of it, both joined to the yellow one with diagonal lines. "Show Input & Output Connections" This presents you with a whole heap of nodes, some of them connected, some of them not. All you have to do is click on them until you find the one that makes the cage light up as being selected, and delete it. And that's it, problem solved!!


To try this out, do the following:

1) Create a subd cube
2) Right-click and select "polygon" - a cage appears
3) Right-click and select "standard" - the cage disappears.
4) Now, right-click and select "polygon" again.
5) Delete the history on the object
6) Right-click and select "standard" - ?? the cage is still there!!
7) Open the hypergraph and hit the Input&OutputConnections icon
8) The top left node should be yellow - subdivCube1(transform), below that is a node called subdivCube1ShapeHistPoly(mesh).
9) Select this node, you'll notice only the cage is selected, now delete it and voila!! All gone, problem solved.

It's just a matter of doing it with your own model. I dunno what it's called(your object's node), but the theory is the same - just find the node that selects the cage but not the object and hit delete..

(elvis voice)Thank you very much, and good night. :p
-Simon.