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# 6 16-02-2007 , 11:43 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
actually this happens quite often when converting poly to subD and using the undo command. might be a bug or somethnig but what you got is two shapeNodes - a subtessnode+polynode at once. i cant tell specifically cause i have no maya installed here to proof. but usually you´d want to delete the subD_node. in this case tho that leads to deleting the complete mesh. so you have to delete the polygonal shapeNode and convert the subD_node back to poly by using the convert command with control vertices checked.

happend to me a hundred times.


everything starts and ends in the right place at the right time.