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# 7 18-02-2007 , 01:56 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Yes, blends aer done with the whole head...

Creating Blends for Animation needs to be done with multiple duplicates of the head (the whole object that has been merged), this needs to be copied prior to skinning to the skeleton. Once you have done this you can then create copies of the head to allow you to create multiple blends. Once skinned these blends should work fine and not cause the problem you have just now.


Chris (formerly R@nSiD)
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