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# 19 29-03-2007 , 11:21 AM
severinianthony's Avatar
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Join Date: May 2005
Location: United States
Posts: 513

Originally posted by marlonjohn
i finished my number box though two of my numbers where back to front, (5,6) i tried x,y,z,camera in planner mapping though it still didnt help kind of since it kept flipping the number backwoods... for my texture, would i have to reverse the (5,6) to get it perfect? if you get what i mean, sorry :p

I think I might know what the issue is; UVs sometimes get flipped.

Select the UVs that make up the backwards face in the UV window, press "r" to bust out your scale manipulator, and completely turn the face "inside-out," either horizontally or vertically.

Originally posted by marlonjohn
any other things i should know about texturing or in the texture editor before i do some things?

I'll try to update the post above yours with tips and tricks user added image