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# 6 31-03-2007 , 04:33 PM
Registered User
Join Date: Mar 2007
Posts: 32
Thank you Rick!! That pretty much solved my problems with those gaps between lofts.

I have a question though about this tessellation...

You mentioned that this tessellation is how the object will be converted to polygons when rendering... does that mean then that technically, all NURBS are turned into polygons when you render them?

Also, where is this Smooth Curve checkbox you mentioned? Though I don't need it, I wanted to see its effect, but could not find it among the attributes. Were you talking about the Edit Curves -> Smooth Curve option at the menu bar?

Or was it Smooth Edge, under the Common Tessellation Options in the Attribute Editor?

Thanks again!:attn: