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# 14 26-04-2007 , 03:53 AM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
I would be interested if there were to be a class purely game related, not so much the modelling/texturing/rigging/animating, but more the technical gumf behind this such as, per pixel lighting, baking lighting information, maybe explaining the difference between tangent and object space normal maps and where/when each are to be used, and other generalities what 'us' not yet in the industry haven't learned. This would probably be more of a Q and A interaction.


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