I would be interested if there were to be a class purely game related, not so much the modelling/texturing/rigging/animating, but more the technical gumf behind this such as, per pixel lighting, baking lighting information, maybe explaining the difference between tangent and object space normal maps and where/when each are to be used, and other generalities what 'us' not yet in the industry haven't learned. This would probably be more of a Q and A interaction.
If you believe in telekinesis, raise my right hand.