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# 26 01-05-2007 , 04:03 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Thanks for the feedback. I am sure I will continue to tinker with the body (as usual I got fixated on the breasts). I have half a dozen variations on the upper body and have modified the upper leg a bit.

The pelvis and hips do have me scratching my head a bit. If you look at the final model in the tutorial you will see that the abdomen and pelvis are much smaller then my design. In fact the pelvis is practically nothing more then a torus flipped on its side. The Hips are as large or larger then mine and thicker and more rounded at the tops. The affect is very nice though. Overall the version in the tutorial looks more petite. I was kinda going for a more full bodied look. But I am sure I will continue to fiddle with the proportions.

I had to drive a stake in the ground at some point and wanted to get a skeleton in place. I'll probably have the photos I need to work on finishing the head geometry off this weekend.

As for animating the legs. With the ball and socket design they are easy to animate and will be able to be posed quite naturally. This design is a big improvement over the simple nurbs cylinder in the tutorial (IMO).

The only bit I am struggling with is how to design the skeleton and bind around the abdominal region. I want to be able to twist her but the upper torso and pelvis are fixed so the bands in the abdominal region will have to deform while the torso and pelvis they attach to cannot. I am not sure how to resolve this as I am quite inexperienced at rigging. Somehow I am thinking a lattice around that region would somehow work.


Last edited by ctbram; 01-06-2007 at 09:06 PM.