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# 13 17-05-2007 , 03:28 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hey Marlon

You might want to add some extra edge loops round the areas of deformation, knees, elbows etc so that your character deforms a bit better when rigged etc.

Have a look for some body topology if you can (have a look in the maya sectioon CGtalk theres some great examples of topology there.)


"No pressure, no diamonds" Thomas Carlyle