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# 1 30-05-2007 , 08:11 AM
Registered User
Join Date: Nov 2006
Posts: 25

Maya and ZBrush integration

Hello, I've been wanting to jump into ZBrush for a while now. I feel that the more "hands on" approach would work better for me, modeling-wise. I'm used to sculpturing with clay.

Now, I'm just wondering. Once I've modeled a person in ZBrush, and import it into Maya and I want to animate it. Now I assume rigging is still the same, but what about hair? Say I've modeled an exquisite pack of hair, but it is one piece of geometry. Can that be animated, do I need to model it strand by strand or should I just use Maya Hair?