Hi Steve,
It's always good to look back on your previous work and see how much you've progressed - like you say though, sometimes its better to keep it for private viewing only (I have some real poor early stuff!)
That sounds like a really cool thing you did, its really interesting to see how accurate or real you can get 3D work. Would you ever go back and redo your old stuff with the knowledge and skills you have now?
Learning maya in the summer and creating a project on it must have been crazy, how did you manage to get through it all? I mean I still keep finding problems with things that make me tear my hair out for hours and days) on end and I've been using it for the last couple of years.
I had a meeting with my tutor today and he's said to get more detail in the concept and overview and write a treatment - things should be more clear after that
After thinking about the modelling I might simplify the fine detail geometry on the current test vehicles and use displacement maps on them instead. Then when I create another variant from an existing vehicle I can simply modify the generic shape and modify the displacement map quite quickly.
I'm still undecided how cartoony/realistic it'll be so I guess that will affect the final resolution as well
Si