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# 1 29-06-2007 , 12:00 PM
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Join Date: Mar 2007
Posts: 1,055

Maintaining quads / adding geometry for more detail question


I'm in the process of modeling a head and am trying to maintain quads. I'm finding this a little difficult.

On the image of the eye below, you can see how I've tried to build quads on the outer edge of the eye, though it is not succesful. I am still wondering how to do it on the inside edge of the eye. I could create new edge loops all the way around but would like to avoid this.

Are there any techniques anyone could recommend for maintaining quads, especially between areas of greater and less detail? I guess it is common to have detailed areas, and not have all the line on them be edge loops around the whole object.

Thanks in advance,


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