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# 3 01-07-2007 , 01:31 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Thanks for the reply.

Yeah, going to start looking at other people's meshs. I'm sure I seen a guide once a while ago, can't remember where, that gave techniques on how to break meshs down into more detail but still maintain quads, without adding edge loops.

If I can dig it out I'll post it's name/link up here.