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# 5 01-07-2007 , 09:53 AM
pbman's Avatar
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Join Date: Mar 2005
Location: London
Posts: 1,135
under its history go polysmooth~ divisions 0 to unsmooth

it u take the time u will find it to avoid a high poly count


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973