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# 6 15-07-2007 , 02:36 AM
BadG3r's Avatar
Join Date: Jan 2007
Location: Frankfurt
Posts: 216
normals are perpendicular to the face/edge or even vertex. sometimes its easier to move along the n than take two handles to get the same result. look at the move options (jep, your ordinary move tool) and there is besides local world normal too. click on it and look what happens.