been a bit busy lately but back on track again
Here is a bit of a playaround with SSS (subsurface scattering) to see how realistic/cartoony the guy will come across. It's a default 3 point lighting setup (slightly harsh at the front) with the mental ray fast_skin_shader. I've also added a perlin noise element for a bumpmap and a bit of noise to the fast_skin_shader - mainly to start learning about shading networks
Think I'll play around a bit more and then look at making some texture maps to go into the mix.
If you want to play with sss in maya then there's a good setup tutorial at:
https://forums.cgsociety.org/showthre...9&page=1&pp=15
and (more importantly to understand the sesttings and work towards your own variation) this very handy step through guide:
https://www.lamrug.org/resources/doc/...n-tutorial.pdf
Si