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# 24 04-08-2007 , 07:09 AM
Registered User
Join Date: Jan 2004
Location: Japan
Posts: 227
bendingiscool : Nice one.

jali: Do as Bending said, but don`t forget that breaking into diferent parts will leave "transform" nodes, and if you delete those nodes....uuuhhh...So after breaking into diferent parts just delete the history of the geometry for precaution,
And another thing I always do is to center the orientation, and freeze transformation, is not that you need to.


I`m doing the engine box.

I took reference from a real engine but I needed to modified a bit to make it ease for transformation, like normal "real" engine has diferent parts depending on the left or right side.
But in this case I have the same shape and parts in both sides.
Doesn`t looks real but, for someone who doesn`t know nothing about mechanic, I belive doesn`t matter really.

About the video, depending on demand I will, but at the end of this thread, I belive I will not have more to say.

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