Thread: uv_layout
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# 5 09-08-2007 , 01:30 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
And yet again uv troubles, it seems when my skill in uv-ing is growing, the problems grow along with it:headbang:

So here's the problem;
I selected the mesh, tried to delete the uv's, but nothing happened.(i suspected a white-transparent kinda thing when i would press 6)
first i thought it was a graphic glitch or something, but to check, i created a sphere and did the same, but here there were no problems.
After a while searching on the internet someone stated that when you export the mesh as an obj. file and then import it right back in the glitch would be over.
And that person was absolutely right, the only problem now is that maya doesn't create new uv's when i make a new projection(with a new map).
When you look at the picture it also seems that in the viewport it was projected through the y-axis while i choose the z-axis it displays properly in the uv texture-editor.
I've checked the normals and border-edges and they were okay.
So to be quite honest i'm completely lost:shakehead

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