Here is an update. Again, criticism appreciated. I think the body is a bit too boxy, though I've been trying to match the ref images. I've improved the edgeloops around the eyes, though I still need to tweak them quite a lot. Not sure about modelling eyelids - with what I've got, can I get away with texturing them, or do they need to be modelled further? And the arms, though they're getting there, still don't look quite right - upper arm to thin, or shoulder too large? Though they match in the front and side view, the 3/4 tells a different story. thanks, gubar.