Thread: Final Project
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# 61 14-10-2007 , 06:30 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
cheers mat user added image again the basic rules are fairly simple, the hard part was learning about goalU and goalV targets on curves/surfaces and manipulating them so the particles sat in the right positions
The generation of different cars/trucks/bikes etc will be a simple little instancer script or similar. If I can figure it out then there will be controls to add weightings - e.g, have 50% trucks, 40% cars and 10% others etc and move these about to get the desired effects.

thanks arran, glad you both like it user added image
yeah the lane changing will be interesting - I know what it needs to do but getting it to work will be a bit of a challenge!


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
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Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
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