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# 1 15-10-2007 , 03:25 PM
Radical Edward's Avatar
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Join Date: Jan 2006
Posts: 234

Maya and ZBrush displacement maps

I've been making a simple displacement map in ZBrush for a model I started in maya, but when I port it over, the object looks rather "fat" I've taken the alpha multiplier into account (multiply/divide note from the file to the displacement map), but I think my problem stems from the alpha map base colour being 50% grey. doesn't maya do displacement from black? This would explain why everything is getting displaced, even the stuff that shouldn't be.

can I adjust the maya displacement map so that it works from 50% grey rather than black (so I can have some negative displacement too?) or have I got to somehow get the base colour for the displacement map from zbrush to be black?