View Single Post
# 3 20-10-2007 , 07:36 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi weyu,

thanks for chipping in again to another of my threads!

Yeah I'd thought about just using an object constrained to the character and that would work fine for the head hair (just constrain it to the head bone), I'm not sure about the eyebrows though - because they'll have to move in exact time with his brow when he frowns etc.

Also, for static hair on his head, would you use fur or hair? Fur seems to be more "combable", whereas with hair you have to let it simulate to style from what I've done. Any thoughts?

thanks again,

gubar