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# 56 23-10-2007 , 05:52 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Okay I need some hand holding to solve this one.

I cannot for the life of me figure how to set of an SDK soloution for this problem.

If I try using aim constraints the cylinders and piston fly apart as soon as I try to parent them to a bone or joint.

If I try to use an SDK then there is a problem when I try to move the pistons relative to the cyclinder while they are bound to bones.

I don't know how to rig this.