Creating UVs
I was looking for tutorials for fur and it says:
"Applying fur to a polygon or subdivision surface model is similar to applying textures in that the geometry needs a specific arrangement of UVs so that the fur looks correct when applied to the model."
I'm comletely new to creating/ mapping/ whatever UVs, so I looked in Modeling > Mapping UVs > Creating UVs.
This is what's written there:
"In Maya, UV texture coordinates (UVs) can be created for polygon surface meshes using the following UV mapping techniques:
* Automatic UV mapping
* Planar UV mapping
* Cylindrical UV mapping
* Spherical UV mapping
* User-defined UV mapping
* Camera UV mapping - see Planar UV mapping"
Can someone please explain what's the difference, and what method(s) should I use for polygon/subdiv modeling?
Thanks in advance,
Benny
Edit: I do know how the UV coordinates system works...
Last edited by BennyK; 25-10-2007 at 09:51 PM.