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# 4 29-10-2007 , 02:24 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
I think you could optimize your scene, by deleting history etc.
I have a particular scene where i have almost a miljon poly's in my scene and when i turn on the instances in the scene i have around the 50 miljon poly's, and still have a reasonable performance in the viewport.
I have a radeon x1950xtx 512 mb card (which i want to softmod into a firegl when i figure out how), so it's not exactly a high-end open GL card....