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# 8 08-11-2007 , 08:00 AM
djknucklez1's Avatar
Registered User
Join Date: Oct 2007
Location: San Francisco
Posts: 131

hmmm...

ok! so you animated something in the beginning but the follow up animation effects the previous? right? I think what your problem may be is that your root joint or some other joints were not keyed correctly. SO here is the thing...are you keying you joints or controls by pressing the "S" key? if you are that is the wrong way to key. If you notice, when you do that, all the transformations get keyed, translate, rotate, scale and visibility etc. on the channel control on your right. You don't want to do this. You want to key every transformation seperately. For example if you're keying the Rotate X of a joint, you go directly to the channel control and Right mouse click on the "transform X" and a menu will pop up, select "key Selected" . That's how you key appropriately. The you go to the graph editor and do the touch ups.

Of course you may have to start over with your animation. It's easier and will save you more headaches that trying to fix it. Let me know if this fixes your prob.


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