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# 6 24-11-2007 , 03:31 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

think the reason you're getting an extra edge in the second one, is that your original isn't all quads (you've got a five sided shape).

When you convert it to tris then back to quads, maya is giving you mainly quads and one tri, rather than leaving you with a 5 sided shape.

cheers,

gubar