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# 9 25-11-2007 , 07:50 AM
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Join Date: Aug 2006
Location: /dev/null
Posts: 891
I thought games needed to use tris because DirectX couldn't handle quads. Not sure about OpenGL, but I think I recall reading something about it being able to handle more complex shapes, up to five point polygons ???


C. P. U. Its not a big processor... Its a series of pipes!