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# 8 30-12-2007 , 11:24 PM
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Join Date: Dec 2007
Posts: 52

Originally posted by gster123
Id use a displacement made in PS, then you could say you are modeling it! hehe!

Was thinking the same thing. Could even convvert displacment to poly (though makes a nasty mesh) and tweek it a little to make it less noticable when tiled.