View Single Post
# 3 17-01-2008 , 10:21 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
as arran says, the easy way is to shift the pivot point and then simply rotate the orbiting object.
If you want to physically rotate it then a bit of maths is needed for figuring the location in space and moving it accordingly.

I was playing about with papervision3D early last year and wrote a little flash script to rotate a moon around a planet in 3D space. If I can find it I'll post it up as an example that could be used as a 'principle of doing it' sample that could be modified for maya.

As a final thought just have a good search for maya related versions as it might be fairly simple to get the effect working with dynamics.

Good luck user added image
Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net