Thread: maya island
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# 17 19-01-2008 , 02:10 PM
mirek03's Avatar
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Join Date: Feb 2006
Location: Australia
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as i said, im working on two different sets.., the beach one is first but pretty tedious (plants and repetitive boring work) . BUT, fyi, the size of the scene is important .., this is why the the three ground planes.., and the large scene size.., the reason is paralex. there will be a volcano in the far distance.., the far ground plane, constructed from a displacement map and converted into geometry. panning from the beach the palms tree will move some .., the volcano less.., this is paralex and it is what sells a 3D scene. scale is all important.., in a space outer space scene some guys are using maya at 100,000 feet (though it is not recommended past 20, 000 risking a crash) to get the correct paralex.., even then it has to be cheated with a slight camera pan. (photogrammetry can cheat it better but thats another story)

ill get this island up here soon.


take it easy and life will be easy

Last edited by mirek03; 19-01-2008 at 02:13 PM.