Thread: Lost at sea
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# 6 20-01-2008 , 09:39 AM
mirek03's Avatar
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Join Date: Feb 2006
Location: Australia
Posts: 2,752
LOL, you did use the fast skin shader.., too smart for my own good!!

the candle looks fine..., i was being picky because most likely most people will say.., this is great.., fantastic.., ect.., good for ego.., not sure how much it helps modeling.

try a blinn (waxy orange colour)

eccentricity; .298

specular roll off; .364

specular colour; the S value a little more brighter saturation (S) than in the original colour channel (the orange) and push (overdrive) the value (V) (still in spec colour) to 1.5

map the incandescence with a ramp.., delete the green.., make the red black.., and the blue change to a very light orange, near white

looks like it glows from inside, good if you have a flame (which i just realized you dont).., anyway, if you play around with that ramp you will get some fun results.

easy and a fast render, maybe your lost at sea guy might have the candle lite..,


take it easy and life will be easy