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# 11 20-01-2008 , 08:34 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
nice room!

just some suggestions for you to test.

if you didnĀ“t render with gi/fg I would consider to render a ambient occlusion pass and composit it in photoshop. this might improve the "flattness" of the objects, if you know what I mean. you could also try and use a hdri to light the scene in combination with final gathering/mental ray. this enhences realism in lighting.

good job so far!


___ edit


also you might try to use some specular maps on your objects. this would break up the homogenious look of all surfaces in your scene.


everything starts and ends in the right place at the right time.