Thread: Lost at sea
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# 22 06-02-2008 , 07:12 PM
Agent_Dick's Avatar
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Join Date: Nov 2007
Posts: 66
Why wouldn't having a sss be the basis of my texturing work? I can use standard texturing on the surface layer, bump and specular are readily available and easy to set up with the fast_simple, and then I can add necessary sub surface details without a lot of effort later on. It should be a timesaver.


The Swindler
Critty please? With sugar on top?