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# 12 19-02-2008 , 07:12 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Cheers Guys

Weve developed a workflow for bursting the dam, based on boolians and the maya shatter, and a few ideas pn the water in maya using ncloth, have to see how it goes, if its a bit off then its probably going to be a realflow sim.

When its all finalised we'll post up the workflow.


"No pressure, no diamonds" Thomas Carlyle