Thread: Z brush
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# 4 07-03-2008 , 11:38 AM
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Join Date: Sep 2006
Location: Cumbria, UK
Posts: 61
Hey i dont know if this helps but i saw it on a program. It was gamer tv and is was about how they made the new turok game. They seemed to create a low poly dinosaur like yours in maya and then bring the mesh into zbrush to create scratches, scars and other high detail. They exported it as a bump map and brought it into maya.

From what ive seen from the games industry they use zbrush to make bump maps so it seems like its a high poly render in the game