Thread: Z brush
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# 5 07-03-2008 , 11:50 AM
gster123's Avatar
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Join Date: May 2005
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That would probably be normal maps over bumps.

Thats what I was saying with displacement maps (similar thing, creates high detial on a low poly model) you bring in a base mesh, sculpt th hjigh detial, export the base to maya along with a displacement and then render from there.


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