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# 6 13-03-2008 , 05:00 AM
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Join Date: Apr 2007
Location: USA
Posts: 56
See my point!

We are slaves too this product, my God! how can we as the users change this to make things better as for keeping up. I mean do we really need that many version of Maya, 2 a year, come on man be honest, do you really see my point or are you just jazzing with my head here, ha ha ha, but really it upset me that with Maya, we have to change, and upgrade and change again, meanwhile that company drain our pockets, by making us believe that we are missing out on something better.

I do not mean to complain but I just purchased over $9.00 dollars on Maya tutorials and most of them was not used with version 5.0, so I waisted the money because the tools are not the same anymore or they may have put the tools in another place, come on am I sick or what.

Thanks for understanding. So at this point I am wondering sense I am so behind on the version here. Can I model things in this version with the issues that I faced at the time of learning Maya 5.0 before I put it down years back. I missed out on the patches they made fro some issues that I am having. So I think that I am kinda stuck, for now.

I knew this might be a dead end for me.

See here's my problem. When I got Maya, and that I could not figure things out to the point of integrating it into my workflow, so I put it down and got ZBrush. The Interface confused me so I put it down and got Modo.

There were not a lot of training for it other then 3DGarages stuff, what I wanted was Cartoon Modeling tutorials, but there was nothing out at the time. And last I got LightWave. So at this point I have spent a ton of money trying to find the right package to integrate into things.

But I keep thinking that Maya is the one I should have stuck with because it's the industry standard, but when I look back I am still with Maya 5.0 which brings me back to my question from the start. Am I to late because I keep switching around, trying to find my way and just got lost in it all?

Maya 5.0 should I just throw all that other stuff away and just get into Maya by itself. Is this what I should do and never look at the others again until I have one of these figured out?

Thanks,

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